Version control
for game assets.
Git breaks with large binary files. Cloudverest handles FBX, UMAP, textures, and audio alongside your source code — with branching, file locking, and desktop sync built in.
Works with every asset type
Any file, any size — managed together with your source code.
Purpose-built for game studios
Version Control for Binary Assets
Git breaks down with large binary files. Cloudverest handles FBX meshes, UMAP levels, PSD textures, and WAV audio files natively — with full history and one-click restore.
Branch Per Feature or Artist
Create a branch per artist, per feature, or per sprint. The character artist works independently from the environment artist. Merge when both are ready.
File Locking for Binary Assets
Two artists cannot edit the same mesh simultaneously. Lock files before editing — teammates see who has what locked. Locks auto-release on disconnect.
Files Up to 1 TB Each
High-res textures, large level files, raw audio — no compression. Your originals are stored as-is with 99.999999999% durability. Nothing is lost, nothing is degraded.
Desktop Sync for Unreal & Unity
Clone the project to any workstation. Edit in Unreal Engine, Maya, Blender, or Substance Painter. Push changes when ready. Pull your teammates' latest.
CLI for Build Pipelines
Integrate Cloudverest into your CI/CD pipeline. Use cvt pull to fetch assets at build time, cvt push to publish built assets, and webhooks to trigger downstream jobs.
VS Code Extension
Developers manage code and assets from the same Source Control panel. See which files are locked, push changes, and view history — without switching tools.
Team Access Control
The engine team writes to /source. The art team writes to /content. QA can read everything but write nothing. Hidden folders keep internal work-in-progress from external contractors.
Built for how game studios actually work
Common pain in game asset pipelines — and how Cloudverest addresses each one.
Stop fighting your tools
Get early access to Cloudverest and bring proper version control to your game studio.